Feb 04, 2009, 01:20 PM // 13:20
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#2
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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The longer you fight the more loot you get? Where is that documented?
And since I'm here, please make sure your posts contribute and are more than one-liners. If you're not serious about this idea, then there is no reason for you to have posted it. Posting threads or responses just to up your post count is not allowed.
__________________
All seems lost now, but still we must fight on.
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Feb 04, 2009, 01:32 PM // 13:32
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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As crazy as it sounds, when you break it down, it's actually quite a fun idea, though I'm not sure I agree entirely with the OP. Just a small penalty for using PvE skills would be enough.
Perhaps just use a rule that scales drops based on the number of PvE skills used in a party, regardless of mode. We don't need another mode with a higher drop rate, the two are fine as they are.
No doubt it will get many people angry though.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 04, 2009, 01:43 PM // 13:43
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#4
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Agree, sounds like a useful feature to implement. This ensures that the ease of playing (PvE) provided by PvE skills does not bring side-benefits like loot, you have to choose if you want to finish more easily/faster but with less loot or finish normally and get more loot.
Maybe not "more" loot but "better quality" loot (more golds, rares)?
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Feb 04, 2009, 01:52 PM // 13:52
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#6
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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/notsigned
if it takes longer to kill something than it should drop better loot?
yeah no thanks, waste of time.
i'd rather keep my pve skills and have it go faster, and be able to do more in a shorter period of time.
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Feb 04, 2009, 01:55 PM // 13:55
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#7
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I'm interested in this, but I also think it should only kick in for full teams. For example, my HM ele glacial stone farmer build back in the day was:
[Crystal Wave][Teinai's Crystals][Arcane Echo][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Storm Djinn's Haste]
Plus, there's the keg farmers that only need three non-PvE skills. I'm not big on updates that make farming even better than it is. Or are you also talking about PvE versions of split skills?
/currentlyneutral
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Feb 04, 2009, 02:18 PM // 14:18
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#8
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Forge Runner
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Like in Duke Nukem 3d when your playing the hardest mode when you try to cheat it says " Your to good to be cheating "
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Feb 04, 2009, 02:22 PM // 14:22
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#9
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it is slightly interesting to insert a loot penalty for using pve skills, but it would piss of too many people to actually end up being implemented. it was all inserted to make PvE easier with the implementation of HM anyways. if u truly think PvE skills are so horrible, just go without em to challenge urself.
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Feb 04, 2009, 02:25 PM // 14:25
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#10
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Guild With No [NAM트]
Profession: E/Mo
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/signed! Would definitely make things more interesting!
Although this will never happen
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Feb 04, 2009, 02:40 PM // 14:40
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#11
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Despite what most people think, Anet does not make changes to the game based on farming. Sometimes it seems that way due to changes in the economy that certain farming can cause, but that isn't a change made on farming specifically, it is a change to fix a specific skill or monster grouping. I don't farm often, but ALL of my farming builds (Monk and Necro both) do so in HM and neither character uses PvE skills for the farming builds. As noted, Earth Elems and Sins don't need PvE skills to farm either.
So all this would do is upset the people who want to use PvE skills to have more fun, get things done easier, and find teams faster. All this idea does is cater to the farmers, which I think you are trying to do the opposite. By dropping PvE skills (which are not needed for many farming builds) you would just increase the speed at which farmers earn their money. Bots would probably send you a fruitcake at Christmas this year.
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Feb 04, 2009, 03:29 PM // 15:29
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#12
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Western Mass
Guild: Passionate Kiss of the cats [Kiss]
Profession: W/N
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Pleh idea
/notsigned
Dont want PvE skills...dont equip them..no reason to incur a penalty for using them, which is what your essentially saying.
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Feb 04, 2009, 03:55 PM // 15:55
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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I like the idea tbh, but meh I'm so biased since I happily vanquish all the sheit without pve skills. In the end Idc because I never PUG anyways.
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Feb 04, 2009, 04:15 PM // 16:15
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The most effective farming builds I know do not use a single PvE-only skill.
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Feb 04, 2009, 04:33 PM // 16:33
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#15
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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Having a penalty because someone is using PvE skills will only alienate those PVE players that like to have some fun. I like to farm and I dont use any PvE skills while I do it. I too sometimes like to use PvE skills once in a while, but that does not mean that because I dont use them that often, I would like other people to get penalized for it.
Please remember that GW1 is already in extinction. Hard Core fans like me still remain waiting for GW2. I do believe that nerfing in any way PvE skills just because of farming will get a lot of people mad and quit playing.
/notsigned
Last edited by Siirius Black; Feb 04, 2009 at 04:36 PM // 16:36..
Reason: clarification
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Feb 04, 2009, 04:40 PM // 16:40
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#16
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Guest
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Now considering HM gives better drops than NM and playing HM without PvE skills would be harder than playing with PvE skills (at least for those that depend on them anyway) it makes sense to perhaps reward those that don't rely on PvE skills, and to reward them that choose to try and better themselves at the game.
It's actually a pretty cute idea, and if done right I think it would be pretty cool to implement. Perhaps making it so you have to have a minimum requirement of player in your party aswell would probably do more to assist in keeping players together to achieve the goal.
Quote:
Originally Posted by Siirius Black
Having a penalty because someone is using PvE skills will only alienate those PVE players that like to have some fun. I like to farm and I dont use any PvE skills while I do it. I too sometimes like to use PvE skills once in a while, but that does not mean that because I dont use them that often, I would like other people to get penalized for it.
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Remember no one is stopping them from not using PvE only skills. They won't be penalised because their drops won't change from anything they recieve now, the players who don't use them would just get a slightly better drop rate. I think it's a good idea to stop people from depending on them so that they actually learn how to play the game.
Last edited by Unreal Havoc; Feb 04, 2009 at 04:45 PM // 16:45..
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Feb 04, 2009, 04:48 PM // 16:48
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#17
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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/notsigned
PvE skills are only used in pve , why punish players for using them where they are intended to be used?
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Feb 04, 2009, 05:10 PM // 17:10
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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/signed
PvE skills to decrease loot in some manner. Go for it!
It would be great to have to create most efficient builds for areas again and try to have almost no PvE skills (if it scales, one PvE skill for example can be fine).
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Feb 04, 2009, 05:20 PM // 17:20
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#19
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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Quote:
Originally Posted by Unreal Havoc
Remember no one is stopping them from not using PvE only skills. They won't be penalised because their drops won't change from anything they recieve now, the players who don't use them would just get a slightly better drop rate. I think it's a good idea to stop people from depending on them so that they actually learn how to play the game.
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Actually it is a penalization. If someone else is getting better drop because I'm using PvE skills and they are not, that is a penalty.
I do know what you mean when you say that they would not notice the difference, is like when you use the lunar tickets and get the "Lucky Aura", you get better drops than the other players. "Lucky Aura" is a random effect, so that does not matter that much, but when your drop quality/rate increases because you take some skills or not all the time, then that is a penalty.
And this is only my 3 cents.
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Feb 04, 2009, 05:29 PM // 17:29
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#20
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Penalization is the right word for it, it simply doesn't have the drawbacks it needs, like loot scaling.
PvE skills are made so you have a easier time doing something, not so you can have 3 PvE skills all the time and wtfpnzer the game in 1 hour. No need to change any OP PvE skills then, cause this would simply balance it out.
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